Re: Some ideas: raiding, seiging, spell AI and mor
Quote:
Arryn said:
The real argument is whether a player is an optimizer (aka min-maxer), a strategist, or a RPer. Each camp vehemently expounds its views, and never will members from one camp sway those of another. Hence the perpetual bickering.
|
There are also those who feel that each thing must be balanced by another thing. If they get a pawn then I should have a pawn. But the balance in this game is a level which is difficult to see. So many feel that so much is too powerful but as long as they cannot agree on what that thing is, then they balance each other out. Its difficult to see for someone who, for example, is a summoner who feels that they have found the unbeatable summons tactic. Or the armored-units person who feels that there is no balancing strength for his armored tactic. In a summoners game, or an armored game, they may be correct (even then I feel its alittle soon to have the ultimate one). But in a game where both play together they find their tactic is not such an automatic win.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|