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Old September 30th, 2004, 12:33 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: How to mod Angels to not be wimps.

Quote:

One bit: Archangels, Harbingers are unbounded. Their demonic / devilish rival nobility are capped

Uhm that's true but a single devil TROOP can eat a harbringer or an archangel. It may actually take two devils TROOPS depending upon how the battle goes.

The change of a modest increase in attack and an area effect holy attack as a 2nd attack would make the angels worth while as a hard counter to devils/undead. They would still be inefficient vs. normal troops which is ok by me.

As a hard counter they should PROBABLY be very cost efficient against the troop they are going to counter. I mean that is the way that counters are supposed to work. But I would live with +4 attack and the holy attack.

It would also be nice to have a similar hard counter to magical units. It looks quite a bit like ether warriors are supposed to fit that bill, however they lack the skills to consistantly hit and they are not remote targeted. They are also hampered by their 1 strategic movement.

However I would not want to destroy the spell as it stands. Perhaps a slight bump to their attack rating ( perhaps +2 or so would do it ). And two new spells one that would be remote targeted ( and more expensive on a per-unit basis, perhaps 8 ether warriors and some leader, for 50 gems or so ) and a ghost rider like spell for 10-15 gems that would be the normal load of 15 warriors+1 ether lord.

This would make astral summons ( which are currently ... uhm ... lacking ) the summons of "hard counters."
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