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Old September 30th, 2004, 07:54 AM
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Boron Boron is offline
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Default Re: How to mod Angels to not be wimps.

Quote:
Cainehill said:
Quote:
Boron said:
Giving the angel 4 more attack as Zen suggested is too much : He has already a flamebeau and if you run a fire 9/10 bless for +4/5 additional attack then suddenly the angel would have an attackrating of 23-24 !
Then he would be the bane of all banelords , tartarians and other SCs because he has a flamebeau .

I wonder if you've ever seen a tartarian in the game? The typical one has 150-250 HPs, making it almost impossible for the angel to kill in 1 hit. The tartarians on the other hand only have to hit the angel once, and also have a variety of magic paths they can use.

In addition, you say "if you run a fire 9/10 bless" : well, yes, _IF_ you do. How many people run fire blessings for the effect on angels? And even with an unholy, er, holy, attack rating, the angels still die like holy flies to many forms of attack, especially magical.
You didn't include the costs .
1 angel costs about 4-7 pearls depending how much you think the archangel alone is worth .
1 Tartarian costs normally 10 deathgems + 20 nature for GoR + at least 40 gems for equipment .

With Zen's change with +4 to attack the normal angel with fire 5 bless would have an attack of 24 without experience .
So the 6 angels who are worth about 30 pearls would have a not too bad chance to get 2-3 hits in the first combat round and each hit would do 26x3 + 2d6 oe ap damage .
Against tartarians this is not a big chance but at least a chance and banelords at least would be defeated easily cause there 1 hit is enough normally .
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