Quote:
Caseus said:
Abysia I’ve tried, but I haven’t found anything that works particularly well, especially versus high strength Indies. Ctis I’m determined to master, somehow. Both those races rate highly on this board and it annoys me I can’t make them work.
|
One of the big advantages of Abysia is the heat scale. If you can push strong dominion ahead of you then it will drastically fatigue high strength (usually hvy armor) indies. Capitalize on it by not charging them. Stand firm and let them charge you.
Ctis has mage/assassins which can be useful. Strong dominion can help them also.
Quote:
I get the impression that in MP it really helps to have a SC pretender. I have yet to be really successful with any SC pretender, excluding Arco/Nataraja. They invariably get horrible afflictions or die. I give them decent items, especially defensive ones. My failing here is likely not building them to take advantage of key defensive spells. Or maybe I just suck.
|
I find SC gods to be handy in small crowded maps. It takes a larger map with more space between opponents to make a rainbow pretenders work well.
Quote:
I like RPs. Great site searching, great research to start, and the ability to cast key spells or build key items. Without a RP, site searching becomes slow and painful. You don’t want to lose your RP, but against the AI you shouldn’t. I am finally beginning to think that a more focused approach to Pretender design is better. Going from Death 2 to Death 5 is not fun.
|
My problem with RPs is that I tend to search too long and too far away from the castle. Learning when to switch from site-search to home/summon/contruct is important.