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Old October 1st, 2004, 02:44 PM

Cohen Cohen is offline
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Default Re: Mod Project, request from resume of ideas.

I don't believe my MOD is for long term games only but even for every game lenght.
Warlocks (both type) are rarely used in battle since they S1 or S1 first need a path booster if you want a good 100% precision (you've only paralize, useful only against big guys, and you should shoot at, if they're in mid of troops ... you'll hit the nearest), and for S1 ... well ... not so many choices. I know there's communion and power of the sphere, but Abysya isn't go good at this, even because don't forget Warlocks are your blood hunter and researchers ... do you really think you can afford that many of them outside their main role?

Priests: if I've to revert to my dominion a province, I prefer to use indep mages. For 200 gold cost for a salamander I've better use along any army. However who can really afford a salamander or dragon in first turns except the very first turn? (because you start with 400). If you want a salamander you've to alchemize gems first, and probably to not buy any infantry that turn (I talk the firsts 4-5 turns ... because you need too to speed up your research to unleash your pretender) ...
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