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Old October 1st, 2004, 09:12 PM
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Arryn Arryn is offline
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Default Re: A simple thank you

First, Richard, thanks for your replies and for taking the time to make them.

Quote:
Richard said:
HOI is wargaming lite
Careful. Did you intend to post flamebait for all the HOI fans that play Dom 2 (of which there are many)? HOI is no more "wargaming lite" than SE4 is a lite 4X game. HOI is a grand strategic wargame. Just because the scale is large doesn't make it any less of a wargame given all the work HOI's devs have gone through to try to model the setting for the game. Also, HOI and Dom 2 are both strategy games, and both are of comparable complexity. They just aren't complex in identical ways.

Quote:
Richard said:
Morrowind also is not a overly complex game. I have played both.
It is. Complexity isn't measured solely by the user's interaction with the game. What's going on under the hood counts too. But I'm not going to debate this further with you as it's a tangent to the main point.

Quote:
Richard said:
Dominions 2 is a game with an aggressive AI and a wealth of information that must be mastered to be good at the game.
As can be said of most good strategy games. Dom 2 isn't more complex than another of Paradox's games, Victoria, which is also sold retail.

Quote:
Richard said:
But in the end our research doesn't show that it is profitable.
Thanks for this answer. May I ask why? Specifically, how is it that some other companies (such as Spiderweb) can make it work? What I'm trying to understand is what's different about Shrapnel, or IW, or Dominions that prevents it from being viable?

Quote:
Richard said:
Also consider that Stardock makes a large sum of it's money through a seperate product that easily outsells it's game software.
True. But GalCiv is profitable nonetheless, and they have succeeded in doing what you'd claimed couldn't work. But I don't mean to rehash that. Now if you tell me that you cannot replicate their download method because Stardock subsidized the manhours that went into making (and maintaining) it using the income from their non-games, that I'd understand. Assuming that Shrapnel was open to the idea, though, would it be feasible to *license* their download technology so that you needn't reinvent the wheel?

Quote:
Richard said:
PC Games continue to be relegated to the back of most retail space, while consoles get the best placement.
Which has to do with demographics of the buyers of most games, and the cost-savings of creating (dumbed-down) console games as opposed to costlier PC games (which typically have an older and more demanding audience).


Thanks again for your replies and for your time.
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