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Gandalf Parker said:
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Esben Mose Hansen said:
Anyway, the download load and peak problem could possibly be solved by some of the emergent technologies such as Torrent.
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Possibly quite true although "emergent" is a key word. The pros and cons of it are still being examined. It comes down to a tried and true high chance of steady checks vs a gamble into new territory for the chance of a higher return. If I were marketing my own game my recommends might be different than if I were trying to suggest how a company should represent their clients.
Im not sure if Torrent really offers any better distrib than if you just popped ISOs into the newsservers.
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As for piracy, in games like dominions, I would go for a CD-key like the one already in use, or maybe a bit more advanced. This is from a techies point of view. I'm image that Torrent is probably not so easy in the windowsworld.
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Also a good bet. The game is available from many sources while the key is purchased thru a company site. Basically its the "shareware" plan which has had many years to create its own extensive history base on its effectiveness.
There are others things being tried. Kiosks which burn a CD, a man behind the counter verifies ID and credit card info, then operates the dedicate software to purchase the key. With specialized software talking to each other at each end it cuts out alot of problems and puts purchasing back into stores without the "buy bulk inventory and get stuck with it" headache. The music and movie industries are examining it also. It has things going for it but is even newer territory.
What would make Digital Download really come to bloom would be for a company with national spread of servers create a new service handling the download portion.