Re: Devil Review
Wind Ride IMO is fine as it is.
It's A5, and requires 10 Air Gems to be cast. It's a good spell, but it's fine. It could kill a commander, and however if you've many commanders you can even wind ride the wrong commander (I've wasted so many gems in trying to Wind Ryde some Ermorian Dusk Elders or such, ending up to catch some new created Mound Kings that popped out as spawn in that province).
Ghost Rider could kill an entire Army, or SCs too if unprepared. It costs 5 Death Gems, and it's damn good.
In fact in my MOD Ghost Riders have an increase in gem cost.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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