Re: Latest Patch Rating
It may have corrected the fighter stack problem, but I still can't figure out how to divide fighters into Groups in Strategic mode. All the fighters launched from a carrier or planet still go in one huge group. The only way I know around this is for planet A to launch x fighters per turn and send them to planet B while planet B launches fighters and sends them to planet A etc. Same thing if you are going to guard a jump point, your carrier has to start dropping its fighters as it approaches and have them fly the rest of the way there.
I like using a lot of fighters with rocket pods, so one huge group is worthless unless you want to be able to kill one ship 10 times over, but have nothing left for the others. Personally I wish they would up the cargo capacity of planets and not allow fighters to end their turn in space, but as long as they can they should make them work properly by allowing you to divide them however you feel like at the beginning of tactical combat.
Satellites are also still a problem. They should be evenly distributed around a planet or jump point even if in one big group.
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