Re: Please advise: can misfortune change on its o
In a game I am playing, I took misfortune 3. In the first 15 turns or so, I got 2 knight attacks (one in the capitol) and 2 barbarian revolts. I also got two vengeful witches as well as an earthquake killing 1/4 of my home population and the temple. This was followed by losing 1/3 population in my capitol to flooding. My home province is now down to about half the people it started with.
Bad luck? Yes, very much so. With order 3, this is very extreme. But I am the one who selected misfortune 3. Nobody forced me to do it. So, I live with my actions and fight on. I was not the first eliminated either, as 3 people are already dead in the game.
I certainly am unlikely to win at this point, but I would never dream of asking for a mulligan.
I have another game I took misfortune 3 and didn't have anywhere near this many bad things happen. But I did learn my lesson. I will take misfortune 2 only from now on, for this seems not near as bad.
Luck is a waste of pretender points unless you take a forced turmoil scale like the Pans, or a forced luck like Man Tuatha, or are Ermor. Take order 3 and misfortune 2 most of the time, and that works quite well.
|