View Single Post
  #7  
Old June 23rd, 2001, 10:24 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Latest Patch Rating

quote:
Oh yeah, and I personally do not think fighters should be able to fly around in space within the system like they do. I think they should have no strategic movement at all, and thus be limited to the sector in which they are launched.
As they are, fighters are too damn powerful, and they skew the balance of the whole game. Not to mention that carriers are greatly diminished in importance by the way fighters work right now.
That is really easy to mod. Just go into ShipSizes.txt and change the fighters. Set them to require 4 engines per move, max engines of 4 if you want. Add a third ability to the hull. The ability should be "combat movement" and give them something like 4 extra combat movement to compensate for the loss of normal engine effectiveness.

Instantly you have fighters than can only move one or two squares per turn on the map (so they can attack, but can't replace carriers), and have near-normal speeds in combat.

You can fiddle with the bonuses given by the afterburners in components.txt, boost the fuel usage of the fighter engines, until you get the mix just right for you.

If you remove all of their strategic movement, then fighters won't be able to attack. You will then have to remove the fighter engines from the game, and add more sizes of afterburners so they get movement bonuses of 6-9 in combat.

[This message has been edited by suicide_junkie (edited 23 June 2001).]
Reply With Quote