Thread: AI Deathmach 3
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Old October 4th, 2004, 02:59 PM
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Default Re: AI Deathmach 3

Quote:
Gandalf Parker said:
Quote:
aiken said:
MB, can you upload an AI scripts pack to the AIDM3 page? It would be nice to have all the best AIs in one single zip.

Addition: interesting, is it possible to write a "blitzkrieg" AI which is aimed at fastest victory achievement? E.g., victory in 70-100 turns instead of typical 200-300 turns.
That would be good but I get the (frightened and probably incorrect) impression that all AI changes and mods are geared toward making the game more difficult. I guess Im more RPGer and soloplay than war-strategy or multiplay. Id like to see more spread.

I havent looked at all that is avaiable. Im still running pretty much un-modded so I wouldnt be surprised if someone corrected me on this. But what I have looked at so far I have mostly removed. Ive seen huge event files but they seemed to only add bad events. Ive seen mention of AI improvment mods but "improvement" seems to mean "harder to beat". Im sure they do a fine job but if all of the changes are in one direction then the feel of the game changes for me. Im guessing that later on I may want that, but for now Id like to see more variety and general spread of whats there if its available.
You may like my Strangers Mod then. It is still in development, but is aiming for prety much what you described. Different flavor races, designs, attitudes, etc. while also being a competetive AI. The basic Mod is complete and I am currently working on the AI files. Hope to have it ready for solo play by Christmas.
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