Re: Get Your Components In SE5!
I presume the shot is of a ship with (I think) a satellite behind it. The satellite looks really good, but the ship's polygons are painfully obvious, especially in the forward section. Hopefully the models have their details bumped up a few more notches, and render time compensated through face culling. That's probably an efficiency thing that can be added toward the end of development, though.
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SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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