Re: MP Game - Yarnspinners
Ermor: Turn 8
If there is one thing I despise about mortality, it is their unpredictability on the field of battle. The mercenaries under Gynter Blukraft - which I sent into the midst of an enemy garrison consisting of barbarians and archers to be slaughtered since they ran out of use for me - showed unprecedented valor, and though taking heavy losses in the process, managed to rout the enemy army.
On the other hand, Grom Bravebreaker's fresh troops fled for their lives when a single knight charged them.
I feel something like relief that those of my subjects who follow my path and guidance to ultimate enlightenment show no such fickleness. They do what they are ordered to, or are destroyed in the attempt. It makes life after death so much simpler.
The summoning of another Elder was a success. Gravechill followed my calling, and he comes brings with him some interesting powers I will certainly make use of.
Simith, first of my Elders, will finally build that laboratory to bait some sages out of that library my troops found earlier.
Another mercenary has decided to follow his greed, a renegade atlantian consort named Y'gologna. This is a welcome addition to my troops, for an army of treacherous R'lyeh was seen at the shores. I am not afraid of it, for my scouts report that it consists mainly of neglible cannon fodder my undead legions should have no true problems defeating.
My scouts also report sightings of Lillith, the infamous vampire queen of Abysia. An undead being not on my side. And likely helpless against my hordes of the dead, and yet, as long as she is in her own dominion, the battle I long for will be meaningless in result, no matter the outcome.
However, a small part of me wishes they would recklessly attack. That would be the simplest way of converting them to my cause.
For I am Noth, and I will tolerate no opposition.
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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