Thread: Cohen Mod 0.2
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Old October 5th, 2004, 05:47 PM
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Default Re: Cohen Mod 0.1 modifies.

Quote:
Cohen said:
Modules could be good, but a global overview is needed IMO.
Why? If you balance certain subsets that are available to everyone equally within themselves (e.g. pretenders, or items), you don't need to tinker with everything and you can keep the consequences of modification on the game balance more controlled.

Quote:
Cohen said:
I really disbelief that Abysya will become stronger, however as the mod itself says, it's 0.1. So it's far from his completeness, and I asked too to test his own balance.
Please proof your words so on testing itself.
Yes, far from complete. Try to put some thought into it, is what I ask. You can scream about Abysia not becoming overpowered with these changes, but the only one who will believe it is you.

I don't even need to run the mod, the numbers on the Moloch and the Great Warlock say it all for me. I've designed enough pretenders to be able to roughly calculate what I can get from those base stats and how to use them, and they are utterly insane.

Just provide the mod for easy download (attachment or whatever) and I'll take a look, but I'm so far not impressed at all. If I see any potential in it, I can even help you with the documentation (not a native speaker, but my English skills are as good as a native's). For me to bother with that, though, there needs to be significant improvement. As things stand now, I've promised to helping Zen out with docs, and his work has priority on both merits and prior commitment.

Quote:
Cohen said:
About Moloch ... sadly there's a bugged command (#restrictedgod, that limits its use to 1 nation only and is not cumulative as explained in Modding help, but has been already reported). It should be Abysya, Mictlan and Marignon only (and I'm thinking to swith it to Marignon, since Abysya has a new brand Pretender Moloch-like). I'd like more to be able to assign Pretenders to certain Themes only, instead of to an entire Nation.
It's a shame the command is bugged, it would come in handy. The theme specific pretender thing is as I understand it, impossible. It would work if you first picked nation, then theme and only then selected pretender (would make more sense that way), but that would require (I think) a major change in the game mechanics, or at least in the mechanics of pretender generation.

Quote:
Cohen said:
I've personally tested Human Pretenders, both in base and Zen mod. They'ren't worthing to get taken in both of them.
So have I, and I have not had any trouble with them. Haven't used them in multislayer games, as I've only taken part in two so far, but that does not preclude their use altogether. They require different strategies than an SC, and perhaps you are not good with those strategies. I know I'm not good at all with some strats that some people use to great effect, while I'm pretty comfortable with others. It all depends on what style of play suits you best, and from the looks of the modded Great Warlock, it seems like you would like a rainbow SC. The end result is that with the modded GW, the best options from both worlds are available without any of the weaknesses, and that just kills it, it's nothing but a humongous spoiler.

Edi
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