Thread: Cohen Mod 0.2
View Single Post
  #16  
Old October 5th, 2004, 06:32 PM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Cohen Mod 0.1 modifies.

Zen Mod take care only of their frailty issue.

With almost no starting pathes or 1 as starting path, they can't be great mages ... they pay a lot of points to even get for a 0 lvl to a 4 lvl in a path! (10+16+24+32=82 pts).
They're so not suited for heavy spellcasting, nor for heavy blessing, nor for combat, and they don't provide combat skills to take out province in solo.
They're good to mixed forging and site searching (and it's damn slow, and if someone rushes you with any SC pretender type you're so dead...) so probably their usefullness reveals in a long term game ... but I'm not so sure if you take 1 province/turn (with your army) meanwhile the enemy start taking 2 provinces/turn (1 with army, 1 with pretender) thus having potentially twice of your gold and gem income, thus having more stuff/items/castles/temples and supplying his lack of magery with probably amazons, druids or good magic sites that he've found in his superior number of provinces.

Frailty here is the same in Zen mod, but they at least could excel in spellcasting or blessing (even a human pretender should be better to rely on good blessed troops/army than a powerful pretender that is strong on his own).

Don't forget the Scale change, that usually will lessen the points you can sink in your pretender magic.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote