Re: Cohen Mod 0.1 modifies.
While I, too, am staggered by the highpowered Moloch with his inherent fireshield 18 and his Fire 4, which makes getting a L9 Fire blessing cost only 120 instead of 168 (minimum for a L9 blessing for all other pretenders, i.e. equivalent to an entire extra scale), there is another pretender I am even more stumped by..
MASTER ALCHEMIST: Named "Arcane Blacksmith", Forge Bonus 40, Fire 2 Earth 2, HP 19, Enc 1, Prec 12, Cost 60.
Forge Bonus 40?? Add a hammer and you have 65, work at the steel ovens (if you find them) and you have 85. Forge the Hammer of the Forge Lord or kill the Cyclops (if you can get them) and you have 90. Pretty neat considering the maximum applied is 80. Time to mass produce incinerating rods, robes of invulnerability, or other quality stuff. (If, against all odds, you get FoA up, your pretender can make 80 gem items for 24 gems barehanded, 14 gems with a dwarven hammer, and 8 gems with the Hammer of the Forge Lord.)
...Of course, you would probably be better off playing a blood nation (blood Ulm or ordinary Ulm blooded) and have been forging blood contracts for (1-0.65)*80 slaves = 28 slaves per round since round 10-15 or so. A not insubstantial saving in cost. No dedicated blood nation can compete.
...Please believe me. Giving a pretender a forge bonus is giving him a massive boost in power. If done for thematic reasons (though it is not obvious why an alchemist should get such a bonus. A smith, yes, but an alchemist?), might I suggest a smaller one of 10%?
Anyhow, good luck with your mod. It is always nice to see somebody being creative, even when it appears to be of the dangerously unstable kind of creativity. Remember, so long as you have fun with your work, the more power to you: That is what is most important.
Considering other peoples criticism is only necessary if you expect to find players who will agree to play your mod in MP.
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When I said Death before Dishonour, I meant alphabetically.
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