Re: A timely editorial...
Sigh not this again... with the ability to pause the combat and issue orders while paused, and a feature to auto pause after X seconds (user defined), real time combat plays 99% the same as a well designed turn based system (note that SE4 combat is a very poorly designed turn based system)... Click festing, gone. Button mashing, gone. Twitch factor, gone. Strategy, rich play experience, preserved.
Also, keep in mind that the combat in SE5 will be in 2 dimensions. It will just have 3d models, rather than 2d bitmaps.
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