Quote:
aiken said:
Obvious idea for new Intel projec: "Set bugs". Targeted against enemy ships. Kind of minor Version of Crew Insurrection - you can see the ship path, observe system it passes, cargo, build queue (in case of SY), but you can't actually control ship.
|
I think it would be even better if there was some intel project "Plant agent", which you could run against planets ships etc. Having more agents in one place would give you bonuses for further intel projects, show you more information, and give you some specific options. (e.g. some info when you have one agent aboard, mutiny when you have LOTS of operatives aboard a ship.)
Counter intelligence would have a (small) chance of detecting them every turn, along with specifc "find enemy spies" projects. (Also possibly targeted at specific ships etc?)
Some further cool things would be having a limited pool of undercover agents. (Fixed number per intel facility or like a construct queue to train them?) This might also make it worthwhile to get them back safely with a "Retrieve agent" project.
Hmm, this might make it all way too complicated.