Thread: Cohen Mod 0.2
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Old October 6th, 2004, 07:03 AM
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Default Re: Cohen Mod 0.1 modifies.

Ah, I didn't know that, Johan. Thanks for clarifying.

Then that part of my complaint is invalid, but it won't be exactly difficult to come up with sufficient gems and with sufficient casting levels through communion and gem boosting for even rather low level mages. It will make Pythium, Arco, Abysia and R'lyeh very powerful, but also puts these spells within reach of even weak astral nations. Let's see, Starshine Skullcap, Banner of the North Star, Crystal Coin (optional, really), a bit of gem boost and sufficient communion, and wham, even an S2 mage will be casting Master Enslave with relative ease.

Same for all the astral spells, and even the others, all you need is get Communion or Sabbath going and you can do that for almost any spells, no matter the path. Even non-astral, non-blood mages can do it, though it requires a bit more effort, but not outside the realm of possibility. And the worst part of it is that the communion/sabbath's main purpose now is to just boost the caster's magic to sufficient level to execute the spells (like Arcane Domination), risk of damage is no longer all that relevant. Even to the communion/sabbath slaves, because you need so many to boost the magic path that the fatigue just disappears.

Edi
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