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Arryn said:
Were you the TC player in that game?
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Yes, but that hardly matters.
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Another important consideration is whether the game was a blitz (VP) game or something more normal?
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It was a normal slugathon. No house rules and Lasted into turn 70something. How it was won, was exactly what I stated, a combination of Timing and Diplomacy. As well as cold-hearted unmerciful morale killing blitz attacks that would render an opponent stunned while not flipping my hand too early. I purposfully left terrain undefended so that neighboring smallish nations would gobble up useless provinces or commit forces that could then be targeted by my quickstrike brigades.
MoTW are great for stopping Ghost Riders even chained in high numbers.