Re: Starfleet Battles Mod (SFB Mod)
[/quote]No, I am telling you that leaky shielding acts very similar to what you were wanting... In practice, it has the same effect. Generally, leaky shield systems have the abilities set up so that the components might generate something like 2 times the shields from damage ability (as an example). You can imagine that this represents the various starting shield levels around the ship. Several shots might just damage the shields, and not have any leaky effect. This can represent collapsing a few areas of shielding. Once all initial shield points are gone, a hole has been created in the shield layer and the leaky effect kicks in. Each shot generates some shield points, and the ship gets some damage to internals. The next shot is reduced in damage by the generated shield points from the Last shot. Overall statistically, this represents partial reduction in damage to the ship from each shot from "deflector" type shields (which is how Star Trek shields function). Each shot will either be doing full damage, or no damage, or some percent of damage (depending on the exact values of shields from damage totals, weapon damage per shot, etc.), but it averages out.
[/quote]
So I would have to use the shield points from damage ability to 'regenerate' the shield to a certain percentage of coverage. The points not gained up to maxiumum shield would represent the 'downed' shield facing...and the remaining points will represent the other shields. I guess I'm a dope...I would have to see it written out in mod form or something to really see it...It does sound abit complicated...I may just not include it, and use the regular shields...and keep the hull internals as a means to absorb damage....
Kana
|