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quantum_mechani said:
This is spinning way out of control. Caine said earlier that I had no reason to be upset with Storm before joining the game, and that's true. Infact, I still am not interested in a conflict over this.
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*shrug* I am not interested in the conflict myself. The purpose of my original message was to express my feelings over direction of the game have taken at the end, and why I am bowing out of it. In fact, in my original message I said that your and Miclan nations played well and become 2 out of 3 the major nations in this game at the end.
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What you say about my comments about the end game are true, but nothing was ever set in stone about what exactly would happen when Storm was gone.
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Sorry quantum, but if you admit that what I said about your comments are true (and it is true), than that's exactly what they meant. "Joint victory" agreement that Mictlan had offered to you, which, as you both said, was largly motivated by your strong mutual dislike for the endgames, leaved only one road open. The road our game took during these Last 5 turns.
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Strangely enough, our brief 3 turn war was actually one of the more interesting parts of the game to me (because of my general dislike of the late game, this was only my second expirience I have had fighting a war in it, so I got to use/see tactics that I had not previously).
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Well, I am glad you seem to change your opinion about endgames. Personally I think endgames are a lot of fun, especialy in a game such as our, which had several very strong nations at the end, and few minor one. All with very large resourses, very different armies and very different battle tactics. Honestly I was looking forward toward very interesting endgame.
All I can say is that I wish you would come to this conclusion about endgames earlier and would refuse the "shortcut" that Mictlan had offered to you.
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What I can't understand is how Storm's quitting was tied to whether there would be any kind of alliance victory. The issues seem totally separate, after all, Storm's empire would be gone before it ever became an issue.
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It is quite an opposite. These issues are very tightly connected, since the only reason why my empire would be gone was your "joint victory" agreement.
Heh, funny thing is that archae even had guts to ask me "why I would not try to break your alliance diplomatically?"

What a joke. How could one possibly break an alliance where both partners decided that they will share the victory in the game after they crash all opposition? And why would somebody want to waste 20-30 more turns with 20-40 battles per turn, as I had during Last 3 or 4 turns, disregarding the fact that the game he would be playing will no longer be FFA but "team game" instead, simply because 2 players decided that it will be so mostly because they both didn't like endgames at the time when they forged their agreement?
Frankly it does not make any sense to me.
Anyway, if you or Arcahe will find subs for all missing players (it looks like you need to find subs for my Vanheim, R'lyeh, and probably Marignon), I'll gladly send to somebody my two passwords for this game. But I can't honestly ask somebody to sub for Vanheim because I would not imagine somebody would want to play Vanheim, or any other in-game nations except your two, in the "team game" where 1 pre-set team has much more resourses than the rest of the nations combined. And also because the game I would be recruiting for will be no longer FFA game that it was supposed to be.
But who knows, maybe somebody will be interested, perhaps for pure educational or for masohistic purposes.

I'll reset new 6000 hours timer one more time if you want me to.