Re: Newbie Question on special tech (Organic, etc.)
Racial Techs kick @$$e$, especially at the end of the racial tech trees. I always like to play a combination of 2 or even 3 racial treats. My Favorites are:
-Religious: shrines to improve planets and their defense and output, RELIGIOUS TALISMAN (every direct fire and PDF weapon 100% to hit chance)
-Organic: organic armor, Replicant facilities, small electric discharge (best weapon for fighters/troops)
-Psychic: ALLEGIANCE SUBVERTER ( mighty weapon, even in AIs hands)
I think all of the racial traits are very good addons, because they turn a race into something special/individual. I would like to see some more traits in later patches (taken from the ideas of the forum).
[This message has been edited by PsychoTechFreak (edited 23 June 2001).]
|