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The Panther said:
Really, TC just has nothing going for it. One of the best Posts above was Zen telling how he had to hide, appear weak, and cajole his opponents into leaving him mostly alone in order to win as T'ien Ch'i. Maybe this remains as the only known TC win on a big map. Certainly, not to take away anything from that incredible discussion of skill, since everybody knows TC is so weak and not a big threat, Zen could get away with this!
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I didn't say they didn't have anything going for it. Obviously in order to accomplish that win I had to have a significant gem income, which TC excels at searching multiple paths. A strong starting force with the appropriate combination (high numbers of early archers) and the ability to research significantly.
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Also, the fact that you have to rely on a weak mage with W1?1P2 to do anything at all just confirms the problems with TC. I would much rather rely on a horror-spamming A2W1 Seraph to fight key battles.
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Actually, the MoTW is not a weak mage by standard of efficency and usefulness or cost. Quickness, Frozen Heart, False Horror, Banishment, combined with the ability to blood hunt easily if you are utilizing them to their full effectiveness (by building them *everywhere*) make them adaptable to whatever role you happen to need as long as you provide the stopping power to actually use them instead of being devoured by SC's.
This is actually why I was able to do what I did because I was able to adapt my defense to the multitude of nations and tactics that I faced during the course of the game.