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rylen said:
Astral -- Ethrealness + Luck + Twist fate are really good. The pretender seems to get injured more often then Air, but still rarely. What else is good for single travel?
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If you're using a sturdy chassis, you might skip Twist Fate if you're doing luck - 1/2 the time luck would allow you to miss the damage Twist Fate eliminates. Other spells to consider are Astral Shield / Astral Weapon - the shield is great to paralyze those enemies which swing at you.
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Earth -- Ironskin + Earth Might also allow quick expansion at Alt3. Con2 helps w/ fatigue. My Pretender frequently gets injured and I pull back to troop support (a different subject.)
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If you went single path in earth, Shards is worthwhile to use against lightly armored foes like LI, barbarians, etc. Also, Earth Meld can trap a bunch of them, meaning less get to you at once. And of course, Evocation 4 gives Blade Wind.
(Side note here : You can have a melee SC pretender and _still_ use a couple of spells like Shards, Earth Meld, Sulphur Haze, etc, to slow down or eliminate some of the enemy before you pound them into Lizard Marmalade with your fists.)
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Water -- Quickness is splendid, and low path cost folks often get a little water just for that. Breath of winter is nice. But whenever I try to do just water on a Titan style figure, he gets mobbed and killed. What else to put on him?
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Armor and shield?

Titans aren't ideal for melee, not without several paths and preferably a few items.
Beefier chassis's might do quite well with just Quickness and BoW - a Wyrm, Dagon, Ancient Kraken or Blue Dragon. Other chassis's could do it as well, but aren't going to come in pure Water flavors - the carrion dragon, Cyclops, etc.
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----These are mostly speculation.
Nature -- I've mostly been practicing with Pythium and Abyssia lately, so I don't want frenzied casters. But nature seems like a weaker (in combat) earth. Protection + Regeneration. Maybe poison resistance. What else?
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Sleep Cloud? Poison Cloud (later on). Swarm. Not all paths are suited to solo SCing, especially with a single path.