Quote:
Slynky said:
You are in a tough Category! Your poll doesn't provide enough choices, I think, and I don't know how to do it better.
Problem is, early game location can dictate what your choice will be. Aside from all that, games start with 1 planet, 3, 5, or 10. THAT can make quite a difference in early game choice (where someone might skip DUCs). Then, there is the full-tech games...which all have an early part. So....you get my drift.
But, in general, I've heard it said that PPBs can be a weapon to use the entire game! And while some really like APBs, I hate them (unless I have the Talisman). They are darned expensive to research to surpass the PPBs. And without the Talisman (given all ships/fleets are trained), darn hard to hit from ship to ship at full range (so why bother?).
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You overlook fleet stacking. That is where the range 8 comes into play as compared to range 6 PPBs and MBs (and range 5 DUCs). I thought we covered this in the Last round of these discussions? APBs are one of the most
efficient weapons, once past the research costs, which is part of what makes them so powerful in the later stages of the game... Unless you give your ships max range strategy without having a significant advantage in combat bonuses, there really aren't any glaring weaknesses of APBs, except possibly against huge crystalline armored ships...