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Furthermore, the component to create a Sphere World states that "it will create a sphere world AROUND a sun". Where does it say anywhere on the components or manual or help file that you need to create all the material ON the sun itself???
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A sector is a very, very large space (compared to the size of a ship). Pluto is only 6 SE4 sectors away from the Sun, yet it is many dozens of AU. The Earth is only 1 AU. Logically, it would have to be in the same sector. However, you never see planets in the same sector as a star... Sectors are a highly abstract unit. You can be in the same sector as a star and yet still far enough away from it not to burn up. The sector with the star has quite a lot of empty space. "Around the star" means just that, wrapped around the star. Stellar objects can only occupy a single sector, so the only way to accomplish this is by being in the same sector.
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...how unforgiving and exact things must be within the game design...
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What (real, complex) game is not like this? They are all exact and unforgiving. It is the nature of the beast.
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narf poit chez BOOM said:
Note that the component will be destroyed, also a balance requirement and I think in the Last patch it can only be repaired at a shipyard.
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Nope. Only emergency movement components (and maybe emergency supplies, but that was not a huge balance exploit, so I do not know...) require the presence of a spaceyard. Of course, a space yard is extremely easy to include in a fleet, or with a SM ship if it actually required one to repair...