Quote:
Imperator Fyron said:
Won't somebody think of the micromanagement hell? 
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OK, scrap the Spy Ships idea because I can see how that would get very micromanage-y very fast. But I would like to see the agent idea implemented since I don't see how it would create any more micromanagement. Instead of having 5 intel projects running, you have 5 agents on assignment, each one giving bonuses to certain ops. So your agent with a 20% sabotage bonus is out trying to cripple your enemy's newest dreadnought, your propagandist is trying to stir up revolt on enemy border worlds, your assassin is out trying to eliminate enemy spies (presumably ones working on counter-intel) and you've got two spy hunters working inside your empire to ferret out enemy spies.
We'd still require intel facilities, etc, to fund all these activities, of course... Just out of curiosity, where can I find the current features list for SE5. People keep quoting Aaron on various features that will or won't be in SE5, but I don't know where they're coming from. Little help?