Re: early fightin\' pretender spells
Hmm . . . I did present this in terms of distinct paths. In actual play, I've frequently been picking things up in blocks of 4 to get the minimum bless effect. Often Astral + Earth w/ a little Water. (Gets me the coin for an early astral boost, good forging stuff, and claymen in addition to the Ash search.)
So, leaving out the artillery (and there's lots of great artillery), what are the useful early game mixed path combat spells? All the ones mentioned (and the ones I can think of except Last ditch Inner Sun) are ranged.
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Tuna, I agree w/ how you pose the question. I'm trying to expand how well I can capitalize on paths for early expansion.
Edi -- had not tried a combat phoenix. Intresting.
Also, never touched a dragon. The cost of that 2nd path was offputting. But, I should give it a shot.
Rylen
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