Quote:
PvK said:
If you see a huge crystalline ship, neither shield depleters nor PPB's are going to answer the problem particularly well.
The shields will be phased, and the PPB's will just lower the shields. Then when you hit with a damaging weapon, the shields will go back up.
So, you want to hit it as hard as you can, so not all of your damage will turn into enemy shields.
PvK
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Unless, of course, you alternate shield depleters with other weapons in the design. SD, APB, SD, APB, etc. Works decently. Better yet, get some Shield Disruptors. No need for any other types of weapons just because you face a crystalline enemy...
Quote:
brianeyci said:
Don't they [PPBs] have the highest damage/kiloton ratio, or do torpedos have an advantage over that?
Brian
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No. Don't forget that damage/kiloton/rate is a far more useful statistic than just damage/kiloton in most situations. Ripper Beam IIIs have the highest. The next if I recall correctly is the Telekinetic Projector VI (?). At least, at some range increments. APB XII comes next, except at one or two particular range increments, where PPB V is stronger. You can use this program by Suicide Junkie to get all sorts of stats on the weapons:
Weapon Stats