Re: Scales for forced turmoil...
Alcohol 3 Enviroment.
Personally I take as little Turmoil as possible. Since the primary drawback of these Turmoil forced nations is their starting power. The need for gold is universal while some of the other scale effects (like Growth, Death, even Productivity) can be bypassed gold is always a looming factor since even blood mages cost money that you can try to supplement your income with blood.
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