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Old October 10th, 2004, 05:13 AM
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Endoperez Endoperez is offline
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Default Re: Scales for forced turmoil...

I don't know if it has been calculated, but full order and some misfortune probably is better than turmoil/luck, in the long run at least. You can only ever get three events per turn, and with 50+ provinces getting more money from all of them is better than getting +100 - +500 pieces of gold every two or three turns. In the early game luck can be great, though, and even in the late game if you happen to get the 1500 gold + gems + item many times. The problem is, Order is *always* great in the late game. Less so in early game, but still good (you won't have enough money in the early game whatever scales you take, and order affects every province, so more provinces makes order better).

Luck can give you a nice boost every now and then, but order gives you a nice boost all the time. Order/turmoil has effect on all your provinces, but luck/misfortune only three provinces at maximum. Because of this, order gives you more money than luck.
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