Quote:
Tuidjy said:
My scales are
the 'no-brainer ones' Order3, Sloth3, Death 2, Misfortune 2, Magic 3.
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I fail to see how those are "no-brainers". Order 3 is obvious. Sloth 3 is suicide for Pyhtium unless you don't expect your enemies to expand at all (ie. they will only manage 1 province per turn for the first twenty turns instead of 1 per turn till turn 5, two per turn to turn 10, then three per turn sometime around turn 10-15.) Death 2 can be worked around, but you've thrown away 4% of your income just to start with there, and will now be much poorer than where you started. This is especially bad when combined with your sloth 3, as you've thrown away 10% of your income, and essentially nullified 1.5 order scales. Misfortune 2 is a gamble, but it looks like it paid off and you didn't have a couple of bad events ruin you at the start. Magic 3 was probably a waste though, since the scale has diminishing returns and you can overcome it by simply spending more money on mages to research faster. I probable would have either gone with magic 2 to make acolytes research more effectively than theurgs, or magic 0 and just stuck to theurgs.