Re: Strategic Chokepoint MAPs
Hmmmmm obviously I should make use of the new impassable randoms in DomMap. Im considering maps like "Mazes and Monsters" or "Poke in the Eye" or "Miirunst X". The problem is that I used the random placement of monsters as a way o creating chokepoints. Having to go around provinces that had a pretender with another pretender as guards and another pretender as troops, or one with doom horrors, or treelords, etc etc created strategic chokepoints.
It may take some experimenting to find a balance between throwing in both extra monsters, and impassable borders, to keep from having something that can trap a player.
Im debating if its worth it. I should probably play the impassables abit and see how well they provide for a strategic chopkepoint game.
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