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Old October 13th, 2004, 03:37 AM
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Default Re: MP Game - Faerun Pirates

Linglich, the problem here is that the game was by the looks of it started on an older Version of the map, which had several problems.

The C'tis starting location is one of those, when I made the map I just slapped them in Mulhorand (thematically most appropriate) without checking the number of neighbors. One of your problems can be solved if you just toss a scout into the City of Shadows (if there is a castle there, that is) and the Horus-Ra and the other troops will just retreat into the fortified city, leaving you in control of the province and its resources and income. If the game was started with the revised map file, there is no castle and you're out of luck.

If this is indeed the first map file Version, Abysia is another nation that suffers from a sucky start location (Calimshan), if therevised, they're in Thay. I'm playing Vanheim, and no kidding about the comment that the start location is not good! I noticed that all the neighbor assignments in my start location are screwed up and hence my start sucks worm-infested donkey balls, but them's the lumps and I'm glad it's me getting them.

There are also numerous other problems, mostly just incorrect or missing neighbor assignments all over the map.

In any case, next week there will be a complete update of both Faerun maps, the targe files have had province borders added, and consequently movement options will be much clearer. Adding them has also allowed me to eliminate the incorrect and/or illogical neighbor assignments that are rife throughout the map. C'tis start location has also changed one province southward, so that they will have some resources available and don't have to contend with Horus-Ra right off the bat. Other changes include removal of most ready castles from indie provinces to prevent the kind of abuse that was possible for e.g. C'tis (taking income control of a pop 50000 province with a scout right off the bat, for example).

Edi
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