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I've applied to join. I have a few questions about rules:
"No tech trading" - does that include trading ships just to analyze them? What about population trading?
Will we be forced to waste research and facility space on intel facilities that are almost impossible to use offensively without an overwhelming advantage, and even with such an advantage won't usually do very much for the cost?
Will the extremely overpowered Deeply Religious advanced racial trait be allowed?
Are we using tesco's suggestion of turning on the "every player sees entire map at start" option?
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Douglas,
All good points and glad you raised them !
No Tech Trading : No trading/gift/tribute of tech, No ship trading, if you want to analyze ships, goota capture them.
Population trading seems ok to me.
Intel : I would keep it allowed, it's just a strategic decision if you want to invest in that.
Deeply Religious Trait : I'm fine with not allowing it. I would be interested to see what other people think about that.
Ofcourse all these points are up for debate, so let's hear it.