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				 Re: Unique tech from ruins 
 most mods have extended the list or added new ones
 To quickly find out what mods have for unique
 
 you can look at the techarea.txt
 
 and any tech area that has the unique area such as
 Name                  := Neural Computer Interface
 Group                 := Applied Science
 Description           := Advanced computer interface which connects ships during combat.
 Maximum Level         := 1
 Level Cost            := 30000
 Start Level           := 0
 Raise Level           := 0
 Racial Area           := 0
 Unique Area           := 3
 Can Be Removed        := False
 Number of Tech Req    := 0
 
 and if you read the description for the unique area you get this
 
 Unique Area:
 This is a user-defined number which is connected to certain abilities such
 as Ancient Ruins Unique. Some abilities will cause a unique tech to become
 available. If this number is greater than zero, then this technology area
 will only be shown to the player if they have the attained\activated the
 ability with the corresponding Unique Area id.
 
 
 
 Hope this helps
 
				__________________ 
				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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