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brianeyci said:
Wow look at all the fun traits. I'm tempted to pick a ton of them... actually I do want to try a lot of stuff out. What happens if you pick organic and physical and magical all at the same time? Should you only pick one?
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Then you are a cheater.

Same with all of the "Natives" traits. Picking multiples will be much, much harder in 0.15.00. Make sure to read the Empire_Setup.html file in the Help folder.
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If we were playing a competitive game, I would automatically go for the two 120% build rate traits, and make ships like water.
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Note that they do not stack, as they apply to different types of SYs.
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brianeyci said:
Put in some really cool AI's -- especially lots of Space Monster races. I think six space monster races, versus us, will make a fun game -- we might get killed early on, but if we manage to survive it will be so fun!
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Even one space monster race is going to be very, very difficult to beat for 2 players on a low tech, 1 planet start...
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How do you defeat space monster races if their planets are cloaked?
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Star Destroyers, Nebulae Creators, or Black Hole Generators.