Thread: impossible
View Single Post
  #5  
Old October 14th, 2004, 08:11 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: impossible

Quote:
Caseus said:
Next: any thoughts on playing Vanheim versus 7-8 impossible opponents on a large map? I was thinking Indies at 9 to slow the AI down, and avoid Ctis and Ermor because they love casting Burden of Time. I usually play with site chance set to 75, and random events on rare.
Caseus
I'd suggest Inland map with 13 impossible AI (no water nations and no Ermor) with indy in 5-7 range. It usually produces good game.
Reply With Quote