Re: SE5, Tell Aaron what\'s on your Wish List
I find it a bit eerie how many features from SE3 people want back. Not that I don't agree... Of course, the one SE3 feature I really want back is the right-click menu. And I'd like it to be customizable, so it would start out with the basic Move, Warp, Colonize & Resupply, but you could add as many other orders to it if you wanted. Maybe even create seperate right-click menus for different ships, so Colonize will only show up for Colony ships, and the Stellar Manip. options would only show up for Stellar Manip ships. I'm not saying this should all come pre-defined, but should be something we can do if we want.
Oh, and does anyone know what the Attack order actually DOES? As far as I can tell it's just another Move button. Maybe this could be changed so if you use the Attack button you aren't given the prompt 'There are enemy ships is that sector...' Since you've given an Attack order, you KNOW they're there and you want to attack.
Can I also just say again how desperately missiles need to be reworked? They're just not an effective weapon at the moment. A few ways they could be improved:
1) Increase the amount of time required to close to non-missile weapons range. Thus, a fleet without missile weapons would take a serious pummelling before they could even use their weapons.
2) Only PDC & Fighter weapons should have a reliable chance of hitting missiles. Other weapons could be fired at them, but hitting them would be more fluke than anything.
3) Missile Mounts. I know these already exist in certain mods, and it's something I've put into my own SE4, to great effect. What I've done is have missiles opperate as they do now up to the BC hulls, after which you can install Heavy Missile Mounts (Or Massive on DNs), which don't significantly increase the size of the component, but vastly increase the amount of damage it does. At the moment a Massive CSM V does about 4000 damage points. I'm also playing with altered ships sizes so a DN is about 3200kT, but even still 1 CSM will pretty much strip a DNs shields. I've also increased the speed of seekers, but this is more to compensate for the short time it takes for two fleets to close on another.
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Suction feet are not to be trifled with!
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