Re: SE5, Tell Aaron what\'s on your Wish List
Depending on how strategic movement is handled, combat movement might be amoot issue. Remember, combat is in simulated real time- meter per sec kind of stuff. So, if I reckon correctly, there might be a seperate line item that controls combat speed-each engine in effect giving an overall m/sec. This would be meaningless in the strategic view where <I THINK> movement is turn based (it could very well not be!)
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