Quote:
Zen said:
I've been in situations where any global go up was brought down in a matter of a handful of turns, regardless.
I've also been in a situations where certain globals have stayed up much longer than I feel it should and am pulling my hair out that people are letting them stay up.
So with the variability of this I don't have the personal experience to adjust them one way or the other (the exception being Purgatory which is, to me, less of a game factor).
If you have suggestions, reasoning and such, please post them. As I said before this isn't just a pure "MY WAY OR THE HIGHWAY" type of mod, I'm looking for reasonable feedback to create a better sense of balance. I just merely took the first step.
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Did you talk after the game with the players ?
I just brought up a thread asking about ppls favourite global strats cause i am curious as well .
So when ppl brought down globals always i guess they wasted at least quite some amounts of gems by dispelling .
There is at least 1 global that you should change imo :
The forge of the ancients .
Maybe i am blind but i didn't find a weapon mod so far . So if you already modded artifacts then sorry

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But with forge : If you play a blood nation and can bring up the forge of ancients with the current bloodstone EVERY B2 mage can forge a bloodstone .
Abysia / DF marignon can even forge a few bloodstones with their mages with good randoms .
If they time the forge a bit they will be able to forge 20-30 bloodstones / turn in midgame .
So if the opponents don't react immedeately and the forge is up only 3-5 turns Abysia / Marignon DF / Mictlan will have already 50-200 bloodstones .
Then they can bring the forge up again almost 1:1 in cost vs. pearls .
I remember that you wanted to change clams + fetishes to higher requirements that they can't be massproduced so much anymore .
So if you keep the Forge of Ancients as it is then you need either to make bloodstones harder to forge as well ( Maybe B5E ) or change something with the forge of ancients .