Quote:
Will said:
, but then your opponents could also look for a large number of your repair-class ships to find a potentially easy target.
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So here's what you do, construct the dreadnought with a repair bay, begin the retrofit at the spaceyard, then send it on its way. Then it will repair in transit, and have something ready whenever it encounters an enemy ship.
I'm starting to use the retrofit building more and more. For a while, I would rarely build battleships and never build dreadnoughts. They take too long to build. I only built them when I had max spaceyards, and plenty of time to wait -- which means I've practically beaten the A.I. into submission anyway.
I would use boarding ships to steal opponent battleships and dreads, but their designs were weak, that inspired me to design dreadnoughts and retrofit. But I never did that with my own.
'Course once I got to build a battlemoon, I absolutely had to use the retrofit series. It takes 22 turns to build an almost empty hull, and moving only one sector a turn, that time was better spent filling the hull with components instead of having it be fully built.
That's when it hit me, why not do it whenever building will take a long time; dreadnoughts, starbases in nebulas, etc.
On some level this is an exploit, subverting the balance that long build times provide. But I dunno, you see half built starships in sci-fi all the time, seems kinda appropriate.
It kinda returns us the the multiple spaceyard queues of SE3, where you could see your partially built hull filling with components, and move it around according to your new priorities.
[EDIT]
Gandalf Parker beat me to that Last point, that'll teach me to get a snack mid-typing. Oh well, it's his thread anyway.
