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Old October 17th, 2004, 10:28 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: SEV- Suggestions on Ruins

I can see ruins giving clues to boosting research in an area. Maybe it being the area you are researching should be left entirely to chance.

Actually if I were to think about it I can see it being clues to research (research points in specific areas) more than I can see finding tech that can instantly be modified and mass duplicated for use in my ships. So if I were making a wild-change suggestion it would to changing the whole ruins system to be either research points (general or a specific area boost), or a piece of technology which you can add to ONE ship and jury-rig it to be useable. That could be an interesting change for strategic play. I could find a level 5 missile, or a level 5 shield, but I only get to add it to one ship. I can find a planetary shield but can only install it on one planet. Maybe I could find an actual ship and use it, or a dreadnought hull but only a couple of engines and a shield are intact so I have to get it to a shipyard and analyze it.
Im not sure if that would be a GOOD change though
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