Why would each race having its own colony tech require all of a race's colony modules to cost the same? You could have Banana Ice Colonization, Banana Rock Colonization, and Banana Gas Colonization all as separate techs/components, and define their research/construction costs independently for each composition/race combination. It might take more work, but it might just be worth it, if meat can colonize ice planets just fine (cold cuts anyone?

) but oranges can't without LOTS of research (they freeze!

)
BTW, I had a weird dream about Space Food Empires Last night

... what basically happened was I was walking around my house when I was accosted by these tiny Pikmin-like things with various forms of food growing out of their heads... they all started attacking me and I had to fend them off; I realized that Space Food Empires must have been released and these were the ground troops from the game... at first I just fought them all off and that caused them to get mad, but eventually I realized I could try to be friendly to some of them and only fight the really hostile ones... it also involved something with colors and each color had a different type of animal associated with it, and the brown empire (which apparently I was) had this really friendly but horribly combat-inept labrador retriever... I think I was allied with the black empire but their wolf always seemed menacing... oh yeah, and after all the enemies were defeated I got to eat the food growing out of their heads; the blue Pikmin-things were my Favorites to defeat because they were the candy empire!
edit: YEAH kwok, why DON'T you have any junk food in your mod? or are they the space monsters?
