Re: SEV- Suggestions on Ruins
I think there should be "power ruins" in SE:V. There should be a strategic reason why you would want to occupy a ruin planet after it has been taken. Maybe 5% boost to total empire mineral production, or something like that. Or maybe special techs that get unusable once you no longer own the planet. And as well, certain ruins should "broadcast" their use to all other empires, because of the immense energy/whatever used. For example, if you use the 5% boost to mineral production every turn, all other empires get to see the planet and system and get a notice about its use.
That would make for some interesting fights over ancient ruins.
Brian
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