
October 18th, 2004, 12:32 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
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Re: The Star Trek Mod - Final Update
Quote:
Atrocities said:
Thanks.
I also ran into an illegal design problem that I cannot find a work around for. The AI when designing fighters (SHuttles) after the first turn load them with RIFLES, a TROOP only weapon with a limit of ONE per Troop.
Two things wrong here, first a FIGHTER ( shuttle ) should not be able to access this component, RIFLE, and second it should not be able to use more than one but it is.
Now human players will not be able to use RIFLE on shuttles so why is the GD AI doing it? I have tried everything short of craking the code and re-writing the software from scratch.
To see what I am talking about simply start a game, set the Minister to do design, and run one turn. Then look at the UNIT designs, fighter. You will see that it has added component RIFLE instead of the legal component of small phaser.
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It doesn't matter for AI. You need to change weapon families for rifles etc. Rifles and Shuttle Phasers share same weapon family (Weapon Family := 100). Change Rifle's weapon family to another one to fix it. And don't worry about human players - it's AI only trick.
ps: nice ascii ship 
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