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Old October 18th, 2004, 01:33 AM

Huzurdaddi Huzurdaddi is offline
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Default The Age of Domination

The next 12 turns are much like the previous 13, many battles are fought. Many are won. They all follow the same pattern. Except for one

Turn 38

Disater in Arcosphale. The AI surrounded the Enemy pretender with ghost wolves and paralized the pretender thus insuring a very long battle. Communicants don't like long battles. They all died. OTOH he lost his pretender.

You can start communion a few turns before I started in this game I started a little late turn 18. With more farm provinces around your capial and/or settling on less communion slaves and less Theurges you can start a couple of turns earlier. Also you don't *need* Evoc 5 you can do well with evoc 4 ( thunderbolt).

Finally some players perfer to use the more damaging orb lighting than thunderbolt. It costs far less fatigue and does somewhat more damage. It's range is limited though. So you have to be more careful when you script it. Play around with them both to see what you like best.

One thing I'm not a huge fan of is that there really are not many spells past level 5 that help this strategy. The level 7 evocation spell Ice Strike helps a little but it functionally very similar to falling frost. I wish that there were more spells that one could research to enhance this strategy ( Soul Slay/Ensalve mind is one but it really not what I am looking for which would be more in the area effect Category ) without micromanaging gems ( shimmering fields works pretty well if you wish to micromanage ).
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