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Old October 18th, 2004, 02:19 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: The Setup

Quote:

Sounds interesting. I think you waited quite late to attack. I find a block of 25 soldiers (the ones you start with + recruited principes) can kill 30 (easy) to 50 (sometimes) enemy without problems. I would have probably struck out a couple of times, returned to re-arm then continued as you did.

I find that they succeed, but they take sigifigant losses. Do you find differently?

Attacking only on Turn-6 is a recipie for disaster on smaller maps I agree. I don't know if would play Pythium on a smaller mar though.

With the body etherial thing the principes went through 10 indeps without resuppling ( or did I sent 10 troops as resuppy once ... I think I did ). Still that's a lot of indpes with little troops.

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Why not a bunch of lightning rings and combine your comunion strategy with wrathfull skies?

Well it is super easy to protect the Theurges and the Communicants simply have each theurg cast resist lighting and the communicants will automatically pick it up. The downside is that there is no way to protect your screening troops from the lighting. However if you can get lighting resistant troops ( mechanical men anyone? ) then it's cake to pull off. It does require gems though which means you will probably need a scout with gems to ferry 2 gems per battle ( 3 if you want to actually cast storms ) to your theurges.

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Also, what -exactly- is your standard communion army form? How many of each unit? Any screening units?

In this game I was going for 4-5 theurges, 12-20 communicants, and 25-40 screening men. I try for a ratio of 3-4 between theurges and communicants.

You can do it with only 3 theurges and 8-9 communicants. But beware the long fight is the bane of the communicant. If the battle is short and sweet ( 5 scripted spells followed by a host of ghost wolves as they retreat ) then they will live, easily. However if the battle goes on for any thing like 10 rounds it is likely they your communicants will die. Hence in this game I used overwealming force.

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Why not?

I find he can not drive around the map with impunity as can the GK. However he can start taking indeps on turn-2 which is nice. How do you script him? What weapons do you give him? What do you find he can take?
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